Items

Survived 67 Days Monster Forest Items, Threats, and Map Intel

Identify gear roles, boss rewards, and forest regions so your next run has a shopping list.

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Items Hub

The Items Hub is the encyclopedia wing of the Survived 67 Days Monster Forest wiki. In this template category (players), we use it for items, threats, and places—not a PvP roster. Nav label stays Items so survivors can find weapons, monsters, and map notes quickly.

Child pages:

All of this describes Miller Studio’s released Roblox online co-op survival game.

How to use the Items Hub mid-session

Before a gather loop, skim Map and Areas and Weapons and Gear. Before a hunt, skim Monsters and Bosses and then fight tactics on Beat Bosses. After a confusing drop, compare role advice with Best Gear.

This hub is for identity and reference. Decision rankings live under the Tier List Hub. Step-by-step play lives under the Guides Hub.

Gear in one paragraph

You will collect salvage, food, camp materials, and combat tools, then graduate into board-defining powers: companion/pet-mount style rewards from Oblivion’s Eye, lightning hands from Sad Ghost, super speed from Crowman, magic staff energy from Demon King, and specialty equipment from high-diff bosses. Details belong on Weapons and Gear. For the Eye companion path as a playable loop, read Pets and Mounts. For hunger and fruit sustain that keeps gear runs alive, read Fruits and Hunger.

Threats in one paragraph

The forest mixes ambient monsters, Blood Moon raid attackers, and named board bosses. Raids test camps; bosses test prep and discipline. Do not treat every glowing cave as optional flavor—snake dens and surprise arenas are part of the fantasy. Full breakdown: Monsters and Bosses.

Map in one paragraph

Think in footholds, gather rings, cave mouths, and board arenas. Expand knowledge outward from a repairable camp instead of painting arrows into fog. Map and Areas pairs with Build Camp and Find Gear.

What this hub will not do

We will not invent a hundred fake item IDs. We will not claim Steam inventory sync. We will not mark the game as unreleased. We will not list executor scripts as items—see Scripts Hub and Script Safety.

Codes are not items either; track them on the Codes Hub. Historical promos 453BAE and 12BAW2 are expired, and August 2026 has no confirmed active codes.

  1. Weapons and Gear
  2. Monsters and Bosses
  3. Map and Areas

Then bounce to Best Gear if you need priorities, Pets and Mounts if you are planning an Eye night, Fruits and Hunger if sustain is failing, or Getting Started if you still need the loop explained.

Co-op note

Online sessions mean shared worlds and contested chests. Use this hub to agree on language—“Eye pet reward,” “Crowman speed,” “staff fight”—so callouts are shorter when the moon turns red.

FAQ

Frequently Asked Questions

Quick answers for Blood Moon survival, codes, bosses, and camp progress.

Why is this called Items if the category is players?

The site category key is players, but this game wiki uses it for Items: gear, monsters, and map intel. The nav label is Items.

Where do I find boss reward explanations?

Start with Weapons and Gear and Monsters and Bosses, then use Beat Bosses for fight prep and Pets and Mounts for the Oblivion’s Eye companion path.

Where should I read about food and hunger?

Use the Fruits and Hunger guide for pickup sustain and Blood Moon stockpiles, then return here for gear and map identity.

Is this a character roster?

No. Survived 67 Days focuses on survival gear, threats, and areas rather than a hero gacha roster.

Do you list every item name in the game?

We document roles and major board reward paths honestly. We avoid inventing unverified item databases.